Just a brief note about tit-for-tat in game theory
In other words, cooperate as long as the other party does, punish them for any defections, negotiate a return to cooperation, then forgive them for their defection.
/And it's been a half year since I wrote anything in the blog. I really need to A) Post some stuff I've written about balanced senary notation (specifically, the cool truncation/rounding part, including things like prices), B) Post some thoughts on IFNOP/ILOOP Condorcet completion methods (Ignore Fewest Number Of Preferences/Ignore Lowest Order of Preferences), and C) Post some ideas on the Single Tax, and how much cooler it is than the mis-named "Fair Tax." (grin)